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Research revealed the unique demands of the gallery setting and a range of users with different goals and levels of inhibition about becoming participants in the synthesis or controversy of meanings, ideas, and opinions about art. A review of related technologies helped me shape the goals for the UX. Many digital docents and feedback systems that travel on mobile devices with a user through the gallery have a huge flaw in my opinion. They break the experience of actually just viewing art. This led me to design for a reflective experience that happens after a person exits an exhibition.This interactive wall interface works in concert with the table interface for exploring and commenting on art once a user has completed their gallery journey and is ready to begin synthesizing and reflecting on what they’ve experienced.


©2020 Robin Vuchnich / all rights reserved I design experiences for people in context with technology — from product design to visual art and new media.