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Assistant Professor of the Practice, GD401 - Senior Capstone Design Studio
NCSU, Fall 2017


I led students in the investigation of ideas relevant to contemporary design practce. Students engaged in a semester-long, multi-faceted, research-based design investigation.  


Assistant Professor of the Practice, GD410 - Design for a Networked Society,
NCSU, Fall 2014

I introduced students to the UX and UI design process with a focus on wireframing, UI design for software, mobile design, prorotyping, user research methods, interactions, behaviors, and user testing. I also led the students in a sponsored project to design a modular UI for a high-profile analytics software suite.


Adjunct Instructor - Advanced GD Studio,
William Peace University,  Fall 2011


I co-taught the Graphic Design Senior Seminar at William Peace University in 2011. This was a portfolio building studio meant to prepare students for professional practice and real world design challenges in the new digital era. 


As an Assistant Professor of the Practice at North Carolina State University, I introduce students to UX and UI design methods and help them frame design research questions while investigating problems relevant to contemporary design practice. Students explore the UX process by undertaking user and contextual research and by engaing in a semester long design investigation with a systems approach to problem framing. Students synthesize their observations and insights in order to design and communicate multiple aspects of an intended user experience.

User Experience design is a practice that informs how we understand, design, and develop the overall experience of people in context with technology. This design process helps us to better understand who our potential users are, what their needs and emotions are, and what activities and experiences can be designed to help facilitate their goals with technology.

This involves synthesizing and utilizing information that occurs at the intersection of multiple design practices. It is a multi-disciplinary field that incorporates design research, user interface design, user research, information architecture, visual design, content strategy, prototyping, usability testing, ethnography, and aspects of cognitive science for the purpose of designing engaging and useful products or services for a specific group of people.





Mark
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